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Gemcraft labyrinth target priority
Gemcraft labyrinth target priority











gemcraft labyrinth target priority

the GCL vfx engine now constantly checks the performance (fps) and degrades rendering quality (or even removes vfx particles) if the game lags too much

GEMCRAFT LABYRINTH TARGET PRIORITY CODE

Reinforced GCL code against a Flash Player bug (randomly occuring “Error #2015: Invalid BitmapData”) Repeatedly achieved challenge amulets don’t show up in the victory panel anymore Fixed the “Kill 1000 monsters in a row” journey amulet not being awarded Fixed: logging in (or purchasing Premium) while in the Battle settings panel didn’t activate the premium settings at once, only after going back and to the settings panel again Fixed: armor reduce bonus from amplifier was shown multiplied by 100 in the gem info panel Fixed wizard level 500 issue, there is no level limit anymore Tombs are now painted dark red in the labyrinth map (nests are marked too) Fixed tomb selection for gems: now gems always attack the tomb with the lowest armor Fixed swarm 4x monster amount mana glitch: banishment cost >= 2 (minus banishment skill bonus), mana gain >= 1 now.

gemcraft labyrinth target priority

Fixed: gembombing tomb with time frozen multiple summon bonus glitch Shadow Clash now gives the x1.24 xp multiplier as it says space freezes/starts time, Q switches 1x/3x speed “nearest to orb”: new gem target priority, and it’s the initial priority for all new gems Here is the list of recent changes/fixes: The shrine was unnecessary, as was forcing early waves - I easily made it.A major update, v.1.10, for GC Labyrinth is here! I had to use mana pool a few times to sustain the huge amount of mana.Įdit: Here's a screenshot of my second victory, with similar skill distribution.

  • Kept summoning the maximum wave of monsters I can seeĪlthough my game started lagging like crazy, I did manage to finish off the last ~3k of charging before the monsters breached my tower.
  • Built a couple of towers in the top-left quadrant, dupe some gems, same settings.
  • Near the end, around the second major wave of giant monsters (11k+ HP), I realized I wouldn't make it since I had 16k+ of the orb done, I: I also had a charged bolt shrine next to the magic orb I used it once or twice, mostly on giant monsters. I placed towers as needed, mostly in U-shaped paths to maximize surface area covered, usually lone towers. I also placed a tower directly to the left of the magic orb. My tower strategy: I placed level three gems in all the starting towers I focused a cluster of towers around an amplifier in the bottom-left corner of the map - three towers touching the lake, to charge the crafting pylon, and a smattering to cover enemies. I used level three gems (the squares), with some ascending to level four by the end. My gem strategy: I built several gems the same way: combine level 1 of slow + multiple damage, then keep fusing with the next level slowing gem.
  • Forge, construction, multiple damage, slowing, dual gem: max.
  • I also benefited from a lot of journey amulets you can beat any level to keep adding to the counts for these.

    gemcraft labyrinth target priority

    Wizard level 49: I beat all of the other levels on basic settings I did some grinding, like beating the first 3-4 levels with all the difficulty multipliers (more than 6x experience) and beating some easier levels with a few additional settings. For future reference, here's the complete strategy I used to beat this.













    Gemcraft labyrinth target priority