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Cool math mini metro
Cool math mini metro







cool math mini metro

By alternating circles and triangles, you get the most numerous passengers off your trains as soon as possible.Ģ. An "ideal" route will find a way to alternate circles and triangles, with one square along the line and maybe a unique, but you don't get to construct ideal routes often. Circle Stations are most common, Triangles a bit rarer, Squares you might not get more than one on a map (but will usually get a few), and all the other shapes are unique, only appearing once. At least, that's how I've been playing semi-successfully.

cool math mini metro

I'm thinking ideally, you'd have intersecting north-south, east-west circle patterns, and any passenger could get anywhere with 1 transfer. If you have a set of east-west circle lines, you probably want at least one north-south line connecting them all - any passenger's max transfers would be 2. I've less though about the math here, but since there's pickup and unload times, you want to reduce transfers. Football stadiums, hospitals, diamonds(?) etc. However, over time the game adds unique stations. And if all you ever had was □ - ○ - △ stations and passengers, you'd be fine. So you break up into multiple independent circular routes. You're given a number of lines beyond blue. Both because the line is too long and because there's more chances for tail ends of the poisson distribution. Overtime, more stations are added, and if we keep blue circular but evergrowing, it will eventually hit the failure criterion. In a circular route, all stations are middle stations! Additionally, every stop you make has is the station that's always been waiting the longest for a train, you rarely stop a 20 person train for 1 or 2 passengers. That inefficiency harms blue line's max throughput.Ī circular route pretty much reduces the variance in inter arrival times. You end up stopping all the people who have been waiting for 2X at △ for one or two passengers, because the time between train arrivals is too short near the ends. Then you head back around, and make a stop to unload any △ you just picked up at ○, and any passengers that showed up since your last visit, a mere two stops ago. When traveling east on blue from △ to ○, you'll unload all ○ passengers, and pick those heading for △ or □. Stations in between the terminals and the middle have less direct impact on game loss, and but a huge impact overall. The linear line terminals are worst at interrarival time: trains have to travel 2X before train arrivals at the terminals. As we'll see, this is the best you can hope for. With X minutes to traverse blue line, the middle station is X/2 away from either terminal. The best case scenario is the exact middle station. As a player, you can't do anything about unload or pickup times, but how you arrange lines can affect interarrival and accelleration times. Below, lets imagine a linear line Blue with stations in order ○ - □ - ○ - △ - ○, and a travel time of X from west terminal to east terminal. The end game trigger is essentially when the arrival integral over interrarrival time is greater than 12 or so. Passengers show up at stations on a poisson like distribution, and the trains model acceleration, unload and pickup times. I can't work out how well they work in a MiniMetro context, though. If you like BestGames.Independent circular lines are fine as a concept. Find the game you are fond of and start enjoying it as much as you can. We pick the best games from thousands of developers around, such as, ,, ,, PacoGames.Com,, etc. No matter what type of games you like, you will always find what you want at here, including girl games, boy games, cooking games, dress up games, puzzle games, kids games, strategy games, action games, sport games, minecraft games and a lot more. More than 2,000 games have been published on the site. On a computer, you can control a game with a mouse and keyboard, while on a mobile phone or tablet, you can enjoy them happily with your fingers. All games can be accessed via your computer, mobile phone, and tablet by visiting in a browser. Not only that, the editors add the latest games to the "New Games" page every day to provide you more addicting games so that you will never getting tired of playing the old games once and once again.

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Cool math mini metro